Tuesday, 6 April 2021

Peloponnesian War - Athenian Hoplites - 28mm Victrix

 

I have been busy painting Ancients since my last post. This time it is the turn of Phalanx's and Hoplites!  As usual I jump around with different time periods like a time traveller, paint brush in hand.



I have had small collection of Thebans, Spartans and Athenians in various states of incompleteness for several years.  I thought it was about time I emptied those boxes with figures still on sprues.  


The Athenians are especially colourful, the men being responsible for equipping themselves and bearing the cost.  With this freedom, the wealthier citizens no doubt took the opportunity to make themselves stand out from their fellows.


Just recently I became aware of how much unpainted lead and plastic I had stored away awaiting their time for painting.  I realised that I spend too much time painting and not enough time completing units.  I decided to try to speed things up with the Army Painter washes and just experiment..  I have used the 3 shade 'triad' method for a number of years over a black undercoat.  This time I opted instead to go for a white undercoat and do things differently.


I painted a fairly light shade of all of the basic colours and then applied the Army Painter washes over the top, taking care not to overpower colours that really needed lighter washes, or even dark washes of their own colour (such as the blues).  This proved very successful, and helped things to speed along.  What I found happened was that this method gave me a little more time to focus on colour choices and patterns on the linen armour and take some care with details.


I was unsure about the Foundry bronze colours that I used as they look quite light, and I wondered if the bronze should be of a deeper reddish hue.   It is possible that it was, but I read that great care and pride was taken in polishing armour to get it to shine.  With slaves on hand to clean and polish and short campaigns, I would have thought that a clean bright finish would be quite realistic.

 A wash with Army Painter 'Flesh Wash' over skin and bronze armour at the same time provided a nice reddish brown lowlight prior to highlighting.


Shield designs (thank goodness for decals!) are by Little Big Man Studios.  Mine were the best part of 10 years old and appeared to have adhered to the plastic sheet.  I found I had to pull the entire sheet off and then cut around the sticky transparent design.  Trying to peel off the cut out design simply was not going to happen.  I suffered sevearal losses with the decals.  I shall know now to try to use decals soon after purchase (ie. not leave it a decade!).




The troops have lots of character about them and a certain presence.  I really enjoyed painting them, though was glad to finish the box!  I split them into 3 groups to paint completely or it would have seemed hard work to do them all in one go.




The only criticism that I do have is the number of bareheaded figures.  They look nice for sure, but when some of the men are in full fighting order, it can look a little odd for other men to be taking their ease with their helmets off.  There is sadly no choice to use armoured heads instead.  You get what is in the box and the choice isn't there.  A bit of a contrast to the multitude of options usually found in a box of Perry Miniature figures.



The troops do have a look of momentum about them.





A few more photos to finish off.  I took quite a number of photos as I'm also doing a short photography course and wanted to try some settings on these figures and use these as examples of work on the course (combining my hobby with coursework!). 

The first photo on the blog of the Hoplite with Medusa shield and the photo below have both had some processing work to get rid of static grass left inadvertently on figures and also improving light and contrast of the image.











More Ancients to follow!


Saturday, 13 February 2021

American Civil War - Major General Pickett and other Commanders - 15mm

 Another batch of Confederate commanders have been painted up this week.  


Above and Below: Major General George Pickett, Bugler and Staff Officer 



All of the figures are from Blue Moon.  There is lots of detail on them to paint. One difficulty is making one self stop and not keep going back to improve details further.  


Above and Below:  Brigadier General Barksdale.  Not actually included in the Confederate Personalities set, this officer was in the Mounted Generals set, and reminded me of the paintings of Barksdale encouraging his men from horseback 



Below we have more Brigade Commanders with either Buglers or Staff Officers to create my standard 2 -figure Brigade Commander Stands.







I was working on three wargaming projects at the same time this week, this is normally a recipe to get nowhere at all!  However, all have made great progress.  I'm waiting on another order to arrive before I can finish one of them.  More will be revealed.


I have just one crazy purchase this week.  I was inspired by the brilliant 'Little Wars TV'  You Tube channel and their episode on Antietam.  Their game looked great fun.  It looked amazing to play an entire large battle on a table and the game was very closely fought.  So I have ordered their rules called 'Altar of Freedom' designed by Greg Wagman.  The craziest thing is that now I have got my 15mm ACW armies to that really playable stage (after over 25 years of  non-continuous effort!),  will probably require a 6mm or even 3mm army to get the troops all on the board!  





Ah well, I shall stick with my trusted 15mm figures for those slightly smaller actions and different rules like Fire and Fury as well as Black Powder.  I'm not getting rid of these15mm figures after so much effort! 

Wednesday, 3 February 2021

American Civil War - Confederate Command - 15mm

Here we have Confederate commanders ready to lead my large rebel army!   I started my Civil War collection in the early 1990's when I first obtained the excellent 'Fire and Fury' Rules.  Rapid painting followed and a large army of Union and Confederate troops made their way through my painting table and on to the board.  


Over the years since, I have added bits as necessary, but I have never really liked the very small command stands that Fire and Fury required.  At long last I'm now getting the stands organised to follow the larger bases that other armies in my collections have.  Above and below we have the commander of the Army of North Virginia, General Robert E Lee himself.


The figures are almost all all from the Blue Moon range. These are gorgeous figures, though the horses do come with a little more flash than I would like and this all needs very time consuming trimming off..



Other figures in these photos are from the Old Glory range.  


The flags are from GMB, who produce very fine flags indeed.


Above and below is a Corps Commander. This is one of the few who will be un-named and will stand in for Corps Commander's who I don't have a personality figure for. He is also smooth-shaven so is probably going to be representative of very few actual Corps Commanders on the Confederate side!
 


I have used the very nice Foundry paints for most of the uniform colours, their Confederate Grey has a hint of blue which looks very nice in a fine officer's coat.  I have tried to mix a few shades of grey in for interest.


I've used the same 'at a glance' system of command levels as my Union army.  The number of  figures
on the base indicate command level.  2 Figures are Brigade command, 3 Figures, are Division, 4 figures are Corps and 5 figures are Army command.


The above and below Brigade commanders are from Old Glory.



I have included a cavalry officer as the accompanying officer with this Brigade General. It was fun to get the yellow paint out.


Bases are MDF from Warbases. I have cut out and attached 'rubberised' self adhesive 3M metallic sheet beneath the bases to keep them from moving around in their plastic storage boxes.  

Basing texture is made from sand, water and brown acrylic paint and allowed to dry.  Three highlight shades are applied and cat litter rocks, twigs for logs, and small (and expensive!) tufts applied.

Instead of only applying tufts over the bases, as I used to do (I stopped for reasons of economy and also for improving the visual effect), I now apply 3 different types of static grass over PVA glue patches.  This adds interest to the base and allows me to change grass tone to match an area of the world more effectively.  

For most my armies I paint the edges of the bases, but for some reason I never have done with my ACW range and I quite like the way this helps to blend the bases into the playing mat.  The shaded wood might even add character to the base and takes the eye to the figures. 


I am at the point of deciding what next to do.  Painting time has unfortunately had to reduce somewhat due to workload from the paying jobs,   I have some more Confederate commanders ready for undercoating but I am also expecting some 10mm Gauls to arrive soon to add more ancient armies to my 'To the Strongest' collection. 


Thursday, 28 January 2021

Board Game - Battle of Britain - Plastic Soldier Company

 

In my last post I said it would be Confederates that were on my painting table. This was true, however, a flag shortage meant that work is still ongoing as I await a delivery in the post of more flags.

However, I have been doing something completely different and playing a wargaming board game.  This is a new departure for me if I don't count X-Wing or Wings of Glory, which are somewhat different.

I have read many posts on playing board games but I never took the leap, I think, because they don't involve the traditional painted pieces.  Also the strict format seemed constraining.  I bought a hex wargame from a magazine in about 1982, but could never get my head around it and it just looked...well, a bit dull!


Battle of Britain Box Artwork - This game immediately grabs my attention!


Playing some online board games with friends during this lockdown has opened my mind to making a purchase and giving one of the newer games a try out.  The box art was the first thing that caught my eye. It is just terrific and evocative of the very best of the Airfix box artwork.  I'd happily buy a print of that, frame it and hang it on my wall.

Nice big fold out board, very clear, with all the important locations shown


I had read a lot of reviews and watched them online and they all seemed very positive indeed.  So the game became my Christmas gift to myself this year.  

Now I should say here that I don't intend to give a structured review, just my thoughts on the game and some of the mechanics.  Though I will probably go into some detail.

On opening the box I was very impressed by the quality of all of the items.  The card pieces were very nicely made and just popped out of their frames very satisfyingly with no ripping.  The plastic aircraft are very nice indeed. Barely any flash. There were just two sprue marks on each plane which a sharp scalpel made short work of.  The planes are of a nice hard plastic, and unlike the bendy winged Spitfires in 'Blood Red Skies', there is no bending at all here with these.  The only small issue was the fit of the planes into the plastic stands.  It became clear that glue was going to be the only way ahead.



Before I could glue I had to know which planes were going to be with which Squadron, and it was here that I met my first minor issues.  There were more planes than stands.  Thankfully I read the PSC errata page on their website and it clarified that there were additional planes so you could choose different types as desired, so that solved that one.

I then read up on the RAF Group organisational structure to try to make the chosen model representative of the main type in the Group, i.e mostly Spitfires or Hurricanes and then I would glue on as appropriate.   It was then that it struck me that most of the units and airfields had been left out of the game.  There is no mention of Middle Wallop, or Biggin Hill or many others.  

It became clear that the game is representational and not a true historic reproduction.  It became obvious that this was by necessity.  The playing surface would have to be at least 8 feet by 4 feet to get all of the airfields on and the game would be an unwieldy beast.  The Squadron Operational State boards would require a table all of their own and the counters would be in their thousands.

No, what we have here is a game that gives a nice slice of the history and gives a very good representation in the scale that it does.  The game is very playable in the format that it is condensed by necessity to.

The rulebook is a real strong point of the game. The rules have been written so clearly and take the player through the game-play step by step. They explain everything so well and give very good examples.  


There are 4 RAF Groups and each has an operational state board as shown above.  It is simple but works very effectively.  I did struggle with each Group being organised into 'Flights'.  This phraseology works with squadrons but it does not fit correctly in a Group.  Again, I can see why it's been done this way.  The squadrons are represented (but not named) on each of the cards that you see.  The total number of squadrons are probably historically accurate for each group, though I have not counted to check this.

Each RAF Group has either 3 or 4 Flights. There are 3 squadrons at each airfield to start with.  The Combat Ready cards are squadrons in reserve. The damaged cards on the left are squadrons lost in combat which are not operational until resources can be allocated to repair them...and that is what one of the most interesting challenges of the game is about;  trying to remain operational by allocating resources to match competing priorities.


The Luftwaffe has a similar board (above), but they have fuel indicators and missions on their boards.  The mission cards just below their operational status boards show successful missions carried out by the flights and this goes to make victory points at the end.


The production resource board (above) keeps track of damage and the availability of resources within a group to repair damage each turn.  The more points available means more dice to throw and possibly more resources resulting.  Points can be spent on repairing radar stations or airfields or making squadrons operational.


The game in full flow above.  There is a proper scrum down at the start as the Luftwaffe inevitably charge towards the coast and are intercepted by radar.  This was a bit disconcerting at the beginning but things shake down and game play spreads out over the 4 game turns. Aircraft fly inland to carry out their missions, and the RAF returns to re-arm and deploy again with reserve squadrons as necessary.


This is a fighter 'flight' at readiness on the Airfield.  The flight might consist of several squadrons of different types of fighters, including Spitfires, Hurricanes, Defiants, Gladiators and Blenheims.  The very high quality of the board and playing pieces are apparent.


Dice, a key component of the game. The method is simple and very effective. The game has clearly been play-tested a lot and the mechanics all work around each side throwing the dice. White dice for RAF and black for Luftwaffe.  The appearance of either roundels or crosses or blank, decide the outcome of all actions.  There is a lot of dice throwing.  Nice and simple and it works well!


It's important for players who are used to playing Wings of Glory or Blood Red Skies to remember that each aircraft in this game is representational of many squadrons. It is in effect a marker and will not be swirling around in a dogfight.  Aesthetically the aircraft really do look really good on the board and they do represent what is going on.


This is an example of a combat between an RAF and Luftwaffe flight. It is an intercept as opposed to a dogfight.  This seemed like an odd distinction to me initially but the designer has clearly thought it through and it seems pretty inspired.  The way to think of  the difference is that an intercept represents the RAF squadrons being guided by radar into a higher altitude position and then sweeping down and taking on the whole/or a rapid sample of planes on a diving pass, so the enemy can be a random mix of bombers and fighters.

When a dogfight occurs, it is not a radar guided intercept but both forces flying towards each other, giving time for the Luftwaffe to send their fighters to the fore, so the Luftwaffe can choose which aircraft to fight with first (including fighter aces).

This really does add another layer to the game and it was only on the second play through that this subtle difference and the different way that combat is played out became apparent to me.



Above is another view of the superb board.  Radar stations can be seen around the coast.


Above is another view of the production board.  On this picture, bombing of the radar stations is becoming an issue and gaps are appearing which the Luftwaffe are starting to use to fly through the airspace undetected.  Hopefully the Observer Corps will spot them. There is indeed, even a throw to include the Observer Corps, as well as defensive Ack-ack fire when the Luftwaffe are on bombing runs.

Above we see 10 Group under some serious pressure.  All aircraft have returned to base following combat.  There are no combat ready squadrons as reserves.  There is a large collection of damaged squadrons on the left that have insufficient resources to carry out repairs.  'A Flight' is down to 2 Squadrons, 'B Flight' is grounded with no serviceable planes and 'C Flight' has one Squadron (these are the cards beneath the planes).

So there we have it.  Much more detail written than I intended!  I hope this is of help to anyone thinking of buying the game.  I really do like it a lot.  The minor points really are very small.  Once I had curbed my unrealistic expectation of what a board game of this size could feasibly cover, I could then think about the mechanisms and this is when the designer's skill really became apparent to me.   

I have played it through twice as solo play.  The first game took me about 5 hours as I was reading the rules for the first time too.  That was a close game; 44 to 42 Victory Points with the Luftwaffe just taking the victory.  It does work as a solo play though the Luftwaffe missions would normally remain secret and unknown to the RAF player. Having said that, even having knowledge of where the Luftwaffe were heading to raid did not help me sometimes, as the RAF player, when my airfields were unserviceable and my surviving fighters in no strength to intercept!

On the second occasion, the RAF had about 50 VPs to the Lufwaffe's 41.  I think I became better at resource management on the second occasion, and I was also being a bit too daring with launching long fuel-sapping raids to achieve costly objectives for the Luftwaffe!  This second game took about 3 hours.  

I think the game was well worth the money. The components are really nice, the game play is very neat and the box art...amazing!


Thursday, 21 January 2021

Great War - Whippet Tank - 28mm - 1st Corps Miniatures

This arrived in the post before the Confederate command figures that I had been expecting.  I hadn't planned to start painting the tank yet but once I opened the parcel, I couldn't wait to commence!


The model is a Whippet tank in 28mm from 1st Corps Miniatures.  It is in resin with metal Hotchkiss machine guns and a metal commanders hatch (with optional metal commander).  As commanding with the hatch open wasn't really a thing in combat then, I decided to leave the commander out from the model.



I was pleased to see that the model came as one piece with tracks already fitted. It was very cleanly moulded with only a small amount of trimming, mostly on the base which models the proper effect of weight and balance of the tank.  Only the few metal parts were separate.  I was so impressed with the appearance of this early tank that I finished it in two days of receiving it...if only the rest of my lead/plastic mountain could be painted so quickly!


I wanted to weather the tank without going over the top, so I used a series of washes and dry brushing to get the effect I wanted.  I was keen not to plaster it in mud as the vehicle was used largely in the breakout rather than crossing no-mans land, but normal country roads and fields are going to muddy the vehicle somewhat.  I found some photos online where canvas mudguards had been fitted, so clearly mud was an issue for the crews.  I imagine that pushing the rear door open must have been difficult, when the bottom of it was solid with mud flung up from the tracks.


All it all it was a lovely model to paint and I note that the armoured cars in the same range look amazing too.  I shall stick to Great War Miniatures for the figures though I did buy a couple of British snipers from 1st Corps as GWM don't produce snipers for the British.

The tank looks equally awesome from the rear - if anything it looks more likely that it should be going in this direction, as we are more used to seeing the engine being in the rear of  tanks. I note that the fuel tank is in the front angled box which struck me as an odd position first of all, but then it does make sense keeping fuel away from the crew.  Spare fuel was often kept stored above the crew compartment, however, which proved to be a dreadful location according to the original accounts. 

Confederates next...unless something else distracts me!