This is not so much a battle report but a brief overview of a game I had at the weekend using the WW2 Chain of Command rules produced by Too Fat Lardies. The interesting thing here was using the rules for WW1 and seeing how they played for that period.
I have only played a few games of Chain of Command, almost all of these were solo. I have never really been a fan of skirmish games, but the great things I heard about this rule set made me curious to try to them. I must say that I have not been disappointed.
I played several games solo last week just to remind myself of the rules. Even playing solo, it really does give a great game. Throwing the command dice gives a whole range of decisions to make every game turn. Nothing is guaranteed. Friction abounds and plans become unstuck. Unit's won't move and the enemy may yet interrupt your turn if they have built up enough Chain of Command points to seize the initiative. Great fun!
I played the British this time and set up on the long right side of the 8ft x4 ft board. Ian played the Germans and was on the long left side.
The terrain had plentiful areas of cover. Wooded copses and hedgerows covered the board as well as some fields and stone enclosures. A river meandered across the table with a bridge allowing a road to cross it...there were some sheep nearby too!