Showing posts with label 1/285 scale. Show all posts
Showing posts with label 1/285 scale. Show all posts

Monday, 2 March 2020

Spearhead - Somewhere in Northern Germany 1989


One of those great things I enjoy about our hobby, is being able to pick up a set of rules that you have owned for a long time but never played.  Then, spending some time reading them and seriously giving them a try out in a game...and being really pleased with the results!

Spearhead is one of those rulesets that you don't hear much about but having delved back into old posts in blogs (yes, including some of yours no doubt!), I have never read anything bad about them.  Those who play Spearhead do seem to keep going back to them, even after playing other WW2 rules, which I found interesting.



But!  I hear you say..'Those are modern vehicles and the title of your piece said '1989' 'why are you using WW2 rules and not the 'Modern Spearhead' set?

Well it's like this. I did try to start off with the modern set, but I found it pretty complex.  There is a lot of good detail on them to fit the huge amount of technical kit found in modern warfare, and I simply struggled to get a grip on the mechanics of the game.  So every few years I would get the rules out and give them a read and put them back on my book shelf.

I tried 'Team Yankee' and though some concepts were good, the total lack of Command and Control in that set bugged me.

I also wanted something a bit more 'out of the turret'.  I wanted a set of rules that would give the challenge of using combined arms forces and trying to co-ordinate all aspects to fit a plan whilst trying to seize objectives.  This would also involve off-board artillery and calling in air strikes.  Oddly enough, just like a real Brigade/Div/Corps would.

Browsing the WW2 set of Spearhead I saw that the rules were much more sleek and I could see the game mechanics more clearly. There is still plenty of detail but it was easier to navigate and take in.  The rules would also give me the exact level of command that I wanted.


So, thinking back to when I was a fresh faced Tommy Atkins in 1989, I realised that my own experiences largely involved, carrying a rifle, pack and a spade. Using the spade to dig in..lots. Trying to get comms on the radio and not succeeding and waking up to make that first brew of the day in several inches of water in a trench trying to eat/drink as little mud as possible.  This was modern soldiering and too be honest, not too much different to experiences I read about from 1944.

So surely I could use the WW2 Spearhead and just add a few of the more modern aspects to at least get a game going...and this is what I did.


I spent a week play testing and producing a table of equipment with the kit lists from Modern Spearhead.  The playtest was very worthwhile. I did simplify some aspects which made table comparisons too frequent for a first game and narrowed some things down to simple D6 throws with a few modifiers.

The idea of this was too keep the game flowing and to make the game more about sticking to a plan and changing if necessary, rather than getting too involved with tactical bits suited to skirmish game.  There were somethings I struggled with in the play test but eventually got my head around.  I did find it initially weird that tanks could only 45 degrees per turn to engage an enemy and not turn its turret to shoot (though it does have a 90 degree arc of fire). 

Thinking it through, I could completely get it that what it is making you do is try to stick to your planned route and if you have to move your tanks to face a new threat then your troop of tanks turning its turrets is not going to cut it (one tank model being a whole troop). You need to change facing and move your tanks to face the new threat. A complete shift in posture is required and this does make sense.

It did come up in the game, and it is odd if you are used to playing at lower levels of command.  In Spearhead if tanks are coming at yours from the flank then you need to shift your troops posture to face the new threat head on, as you are being flanked and no amount of turret turning is going to save you!


I prepared a narrative for the game (not really a briefing) which was:

Overview
North Germany 1989.  After weeks of unrest in Soviet Russia, the Politburo have distracted the populace by launching an invasion of Northern Germany, using the excuse that the unrest has been caused by western agents.  The destruction of a Soviet satellite was blamed on the west though western intelligence indicates that a small nuclear device was detonated in Space. This has caused radiation fluctuations in space which may affect communication systems.

Objectives.
The Soviets are attempting to attack and seize three objectives.  Hill (Objective 1), Y-Junction(Objective 2) and the Hamlet of Rammsteinsdorf (Objective 3).  This is required to allow safe passage of Corps elements of the 3rd Shock Army. 

Soviet Forces
You have:
Two Battalion of 61st Guards Tank Regiment equipped with T-72B.
Two Battalions of 248 Guards Motorised Rifles in BMP2s
You have attached FAC and FOOs as labelled
You have been promised 3 x sorties by Frogfoot Ground Attack aircraft
You have two timed  Divisional Artillery Bombardments of large 130mm Field Guns
Your army is largely conscript but they have known only victory so far. They are counted as Regular morale

British Forces
The British have two weakened Tank Regiments, 4RTR and 17/21st equipped with Chieftains and one mechanised Battalion of Royal Green Jackets in FV-432 to support.  They have fought rear-guard actions for the last 3 days and their morale has dropped to Regular due to their losses and fatigue.
The British expect 4 aircraft sorties but their field artillery is limited to battery fire by independent batteries.

Winning

If the Soviets take more objectives than the British hold then it is a glorious victory.  Should the British hold their 3 positions and be able to counter attack and take the large hill with village (Knockwersten) or the village of Himmlerstacht near Soviet left corner) then the entire 3rd Shock Army’s attack will be in ruins as and it will be a major British victory.   Should both sides hold any of each other’s objectives then it will be a draw.





If you are not familiar with the game then the whole basis is this. It is the map of the area with objectives shown. Your plan is drawn on with timed bombardments, reserves, timed shifts to other objectives etc all shown.  I spent so long playt-esting and setting up prior to the the game that I forgot to make a nice map and drew something up in about 2 minutes!


I planned to do a full battle report but for a first game it is sufficient to say that I planned for a 12 turn game but it was resolved in 4 game turns.  Mistakes were made on both sides as plans went awry. 


Above we see one of my mistakes on the right flank (matches my sketch) of two mechanised companies of Royal Green Jackets deploying and being faced with a T-72 tank battalion coming right at them.  I could see it coming though my FV-432 mounted troops could not. 1" is 100 yards and they were just too far away to see.




As there were three objectives for Ian to take with his Soviet troops. I focussed on the flanks and neglected the centre.  Ian chose to send a motorised rifle regiment here, and it was completely safe for them.


On my left flank (village of Rammsteinsdorf)  I dismounted my RGJ companies with Milans and together with the Chieftains they started to cause havoc to the T-72 tanks who brewed up very nicely.





Above we see the horror of a situation unfolding that I could see coming but was unable to prevent. The Soviet's contacted the FV432's at close range and devastation followed.  I hoped to turn to flank and make a run for it. I should perhaps have dismounted the infantry and try to take out least a couple of tanks with Milans.


To the right of the FV-432 APCs I had a weak battalion of Chieftains who were distracted by the assault of a motorised rifle regiment, and were unable to assist in saving the RGJ infantry  (sorry about the unpainted Soviet troops!)



In the centre the Soviet's gain the objective of the Y Junction.




On the left the British hold Rammsteinsdorf but it's all in vain. The Soviets have taken two of their objectives and it's game over.

Conclusion:
The game was quite brilliant.  It is just what I was looking for, something that could happily work to make command decisions the key factor in co-ordinating large combined large battlegroups.  Some bits appeared weird but actually worked well as long as you understood what it was trying to portray.  You could almost forget the tactical side and look to the operational.  Your plan was the thing that would make or break victory.

I will now use the rules to add to my small WW2 collection of GHQ vehicles and I also picked up the WW1 set and supplements from the Abingdon wargaming show (Overlord) at the weekend. Now those really big battles are possible!

Friday, 14 March 2014

Modern Spearhead- BAOR Chieftains and FV-432s


Work still slowly progresses with my 1/285 GHQ armies.  I have started on the British Army of the Rhine.  The idea being that I will have two small armies of less than a brigade strength each side, to play test the rules (Modern Spearhead).




I have completed 2 x Squadrons of Chieftains with an HQ Troop.  If the playtesting goes well then two more Squadrons will shortly be added to bring them up to armoured regiment strength.

In addition to the Chieftains, I have also completed a number of FV-432's for the mechanised infantry. Magister Militum are awaiting a delivery of some more which they will forward on to me.  I have painted what I have and hopefully this will suffice for a playtest game.  Two of the FV-432's are the variant with the 81mm mortar in the rear for the Support Company.






The last one is shown with an empty .22LR case for scale. :-)

I have some other units currently in progress.  I have a BAOR British Infantry Battalion at the basing stage and an RAF Tornado and Soviet SU25-FROGFOOT in the painting stages.

I will be very interested to see how the rules playtesting goes.  It is something I have been looking forward to for months.  If the rules are good, this will assist the painting process no end.  I always find that successful rules testing inspires a painting overdrive.  I am longing to get back to 28mm figures though, and the thought of painting the new 28mm British Infantry from Warlord Games isn't far from my mind!  However,  real life is particularly busy at the moment, so whatever I do next - playtesting or painting - neither had better be too time consuming!

Monday, 24 February 2014

Modern Spearhead - T-72 M1 Soviet Armour

The latest from my painting desk: T- 72 Tanks.



In fact 2 x Battalions worth of T-72 M1 tanks with reactive armour:


These are for my Soviet army for the Modern Spearhead rule-set. That's the plan anyway.  I have never actually played Modern Spearhead yet, but I have read some mightily impressive blog reports (including the posts by the very talented Aaron alias Prufrock at 'Here's no great matter' blog) which makes me think that the rules will give me all I am looking for in a large divisional sized action, with associated rules for helicopters, aircraft, and such nasties like CBRN weaponry (and even tactical nukes....hmmm might leave those in storage!).

To get a better picture of the Cold War in the mid-1980's, I'm also reading 'Air Battle Central Europe' By Alfred Price. A very interesting (if really scary) section is from the interview with the head of NATO's 2nd Allied Tactical Air Force, where he states that a war between East and West breaking out commencing with conventional weapons would have to turn nuclear within 3 to 4 weeks, primarily because all stocks of expensive bombs and conventional missiles having been expended!


I'm now working on several battalions for the British Army of the Rhine so hopefully I can play test soon. Assembled already (I just couldn't wait!) is a Panavia Tornado and a SU-25 FROGFOOT.


I couldn't resist doing another 'scale-shot'. This time with a Vallejo paint bottle to demonstrate how 1/285 looks again.  I should be able to get loads of armour in this scale on the board without it looking like a Napoleonic battle with tanks!

I think next months major purchase will be 1/285 scale buildings and roads. These will be in resin though so I shall skip the nice but expensive GHQ buildings. Having said that it's the 'Overlord' Wargaming show at Abingdon next Sunday so goodness knows what I'll come back with!

Sunday, 16 February 2014

Modern Spearhead - Cold War Soviets in 1:285

A ZSU-23/4 - a lovely model this one

It's time for a change of historic period and this time it's quite a drastic one.  It's quite a move away from the Wars of the Roses!  I recently took the plunge and purchased 'Modern Spearhead'.  Having got the rules and read them through it was time to get the models.

BMP-2

 I decided to start off with a Soviet Armoured Regiment from the mid 1980's.  This had the added benefit of the Russians still using a plain green instead of camouflage (unless my sources are incorrect!).  So I thought that painting might be considerably easier with one basic colour.  I duly sent off a good sized order to Magister Militum and ordered the GHQ 1/285 vehicles.  I have to say how impressed I am with the amount of detail in such a small model. The sculptor must have eyes like a hawk!

BMP-2  side view

I was also impressed by how little flash there was on the model.  Just a little scraping with a sharp scalpel and I had prepared a BMP Motor Battalion in no time at all.

Just like a Soviet Red Square parade - Another BMP-2

I used a painting method shown in the handy GHQ catalogue which came with my order.  I used a base coat of the main colour without highlighting. I used a grey for the tracks.  A liberal coating of a thin black ink wash was applied all over.  When dry this was followed by the main colour applied again with a buff added to lighten the tone for the scale.  A dry brush of buff picked out the details and then I painted the details such as shovels, cables, worn metal work.  Some further weathering with mud etc followed that prior to varnishing.

The biggest difficulty was getting the main colour to look right for the scale (as with all models of course), in such a small scale I really didn't want the vehicles overly dark.  Under my painting lamp I wondered if I had gone too light, and then with the lamp off I wondered if I had gone light enough!  A tricky balance.

BTR-60  Regimental Engineer Platoon


I used 30mm by 30mm bases for these though I have since rebased some T-72s on longer 40mm x 30mm bases so the gun was not so exposed to bending/damage.

BRDM-2  Regimental HQ Defence Platoon

I used some of the grass patches which I had always thought looked too 'lawn-cut' for my 28mm figures. I'm very happy with how they look with 1/285 vehicles - so I can now use the box of grass patches again.

A scale shot

I find it is always easy to forget just how small 1/285 is.  I usually paint up 28mm figures so this is really quite a departure for me.  The one penny piece next to the vehicle illustrates just how much detail the sculptor achieved in such a small model.

Under the base markings

Each model will represent a platoon in Modern Spearhead. I have yet to finish labelling up unit details.  The main reason is that I was planning to cover the NORTHAG area of operations in Northern Germany and have the Soviets as 3rd Shock Army.  However, having placed an order of T-72s, I then discovered that 3rd Shock Army was probably completely equipped with a variant of the T-80.  This has thwarted my plans somewhat, so I need to find out if and what reserve divisions might have had T-72 (I knew I should have stuck to painting Romans!).

Soviet BMP-2 Motor Rifle Battalion

I'm really looking forward to getting to grips with Modern Spearhead and fielding very large formations on the table.  I find I learn new rules best with a few solo play-tests, so with a few units a side and I should get things moving.  I'll post my progress here as things develop.