A small play-test as a solo game gave very satisfactory results, but one tends to just line the troops up and let them go in such situations. This time I needed to look at how they worked with a thinking opponent who would do the unexpected (and the expected...and still beat me!). So in November my regular opponent, Ian, came over to try out the rules.
Well the battle was very enjoyable, with the rules declared a great success. I didn't achieve my battle objectives and was severely disordered in the centre. I also lost a brigade of cavalry on my right so Ian was in the better position when we ran out of time. The rules have a really good feel about them and there wasn't a single thing I disliked..other than perhaps the ability to move 3 turns then fire into the face of the enemy. I had read of this aspect being a little odd in other review so amended the rules to say that a maximum of 2 turns of movement then fire is permitted. So 3 moves will not allow fire to be given as well. This seemed to be a simple solution that worked perfectly and prevented anyone from sprinting up in formation and letting loose at point blank.
All being well, we shall be playing the rules again this Sunday night. I'm just finishing a dragoon command stand as fast as I can...nothing like a little incentive to aid the painting process :-)